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Bear
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Postby Bear » Mon Jan 30, 2017 10:19 pm

I have no idea if Kaiser has made mention, reference or alluded to the fact that there is a division of Arbites on Naris, or even it's entire sub-sector for that matter. Arbites aren't a generalized police-force, most worlds supply their own manpower when it comes to that, the Adeptus Arbites encapsulate and govern a set of laws specific to the Imperial Law, and not the world itself. They're also fairly rare, at least when compared to say, Imperial Guardsmen.

The "them being shot down and sending a distress beacon" seems a bit cliched, and convenient. I don't see why an Adeptus Arbite would even be with a liason of Navy Helmsmen to begin with, seeing as most of the punitive and upholding of order and the chain of command is by the Armsmen themselves, or the Fleet Commissariat.

There's also the problem of the Navy actually putting their troops down on something that isn't another vessel. You could probably get away with them being part of a Rogue Trader's crew, or a Throne Agent or Acolyte.

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Postby DrAwesome2012 » Mon Jan 30, 2017 10:27 pm

Your crushing the boy's dreams, bear.
viewtopic.php?f=8&t=77
Corporal Tayber Luskin, just an ordinary Guard sniper from Cadia, and Shas'Ui Kisi, a disgruntled Tau medic without a past

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KnightCommanderRahl
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Postby KnightCommanderRahl » Mon Jan 30, 2017 11:03 pm

I think you got confused with the context: it was two ideas with the first one being the Adeptus Arbite and the second one being a Naval Commander as most liaisons are around that rank when it comes to ground air support. I've done quite a bit of study into the Imperial Navy and they do have ground forces it's just hard for them to have a reason to deploy them because of the Heresy and the reformation of Imperial forces afterwards.

The first one as I mentioned earlier would be an Adeptus Arbite, preferably a Chastener or Investigator as both would operate under the pretense of infiltration and investigation rooting out the traitors and schemers in the Imperials midst as to discover why the Imperial effort is going so poorly. When it comes to their manpower status, I don't know how vital and established this planet is but it should have a garrison of actual Arbites being between 10-50 but most probably wiped out since they would be the first victims of any targeted take over from the Imperium seeing as they are the most die hard loyal outside of the Astartes or Sororitas.

From the organizational perspective. ALL Imperial Systems that are colonized will have at least ONE Adeptus Arbite. The more established they are, the more that are installed as they represent one important aspect of the Imperium: tithe collection. For this sole reason, I can safely say that there at least was an Adeptus Arbites presence on the planet in the capital.

As a JSOC (Joint Special Operations Command) representative from the Imperial Navy, they normally run under escort of either Imperial Stormtroopers from the Munitoriums own command reserve or in events there is a shortage of manpower in the event I would like to orchestrate, shot down while transferring, would have a retinue of Imperial Navy personnel from the flagship of the fleet normally still kitted out for boarding actions and not for ground action as they are there as a formality to protect until transferred over to the Imperial Guards command portion.

Another reason as to why I can support Imperial Navy having boots on the ground is that ALL Imperial aviation by the Imperial Guard is controlled and piloted by the Imperial Navy excluding an extremely rare number of Regiments normally from the Sabbat Crusade. Therefore any remaining air support left would be coordinated for strikes by the JSOC in a major offensive. Seeing it more as a, show of force being sent in preparation of a massive build up for an offensive requiring a forward command element overseeing or in the event the previous command element that would of coordinated instead having been wiped out which is an immensely probable scenario.
Last edited by KnightCommanderRahl on Mon Jan 30, 2017 11:58 pm, edited 1 time in total.
Strike Commander Marcus Patronia
Second in Command of His Imperial Navy, Heavy Cruiser Vox Machina
57th Scarrus Reconnaissance Wing
Nam gloria Patronia

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Postby DrAwesome2012 » Mon Jan 30, 2017 11:09 pm

I like the 2nd idea, and when you go down, 3rd squad 'll catch ya. Er, sort of.
viewtopic.php?f=8&t=77
Corporal Tayber Luskin, just an ordinary Guard sniper from Cadia, and Shas'Ui Kisi, a disgruntled Tau medic without a past

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Postby Bear » Tue Jan 31, 2017 2:03 pm

Sorry about the late reply.

I've never read or heard of Imperial Armsmen ever being deployed onto a world, and I'm struggling to scour Lexicanum, the Wiki and a couple of youtube lore videos to try and find any mention or a book that references them being on the ground. It's counter-productive to the Navy's main perogative, the only time they ever really engage worlds in-combat is orbital bombardments, or with the Aeronautica Imperialis, which I'll elaborate on more in a moment.

Chasteners aren't focused on the pretense of infiltration, their main trade is the interrogation of prisoners. Thats mainly why they're so popular with Inquisitors. As for Investigators, aren't they more skilled in... investigation? e.g, finding out clues and information and then piecing those together to figure something out? I don't remember the RPGS ever making mention of the Arbites or their sub-classes have a specialisation in infiltration of enemy cells.

Us not knowing how important the planet is why I'd pause when thinking about making an Arbites character. For all we know, the planet could be nothing more than a "minor xenos incursion" in the eyes of the Munitorum. If and when Kaiser further elaborates on the fact, that'd be better grounds for thinking of creating an Arbite. Kaiser has said that you shouldn't be limited in what you want to make as a character, so it's really up to you if you want an Arbite to suddenly show up.

That's the thing. I never said that the Arbites wouldn't be in the sector, it's just we have no idea if they really are. The planet would presumably have it's own policing force, alongside a PDF, but I imagine they've been decimated by xenos forces. The main issue arises that if there were Arbites on Naris, they'd be more focused on staying with the Planetary Governor and ensuring his continued loyalty to the Imperium, and not say, defecting and joining the T'au cause. On top of this, if there are Arbites, they might just be dead, since successions and rebellions are rarely if ever, peaceful.

A "JSOC (Joint Special Operations Command)" doesn't exist. I'm not against elaborating on the lore, it's just that stormtroopers already work with the Imperial Navy, they just don't have a fancy name for it. The Harakoni Warhawks (and Elysian Drop-troops, but they're not stormtroopers) work very closely with the Aeronautica Imperialis, but they're considered separated from it logistically. I don't think there's really a shortage of manpower on Naris, as far as I can tell we've got like, three? regiments of cadians, a cavalry regiment, some kriegers, valhallans and some guys with swords and shields. I don't see why the Navy would be required, since we have no idea if the T'au even have naval assets orbiting the planet's surface. This puts a fault of logic into the "them getting shot down" since the Navy wouldn't have any feasible need to bring the troopers down to begin with. If we're being literal here, the Aeronautica Imperialis doesn't technically put it's "feet on the ground", they put other people's feet on the ground.

It's really up to you what you do, I guess.

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KnightCommanderRahl
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Postby KnightCommanderRahl » Tue Jan 31, 2017 3:01 pm

Strike Commander Marcus Patronia
Second in Command of His Imperial Navy, Heavy Cruiser Vox Machina
57th Scarrus Reconnaissance Wing
Nam gloria Patronia

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Zink
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Postby Zink » Tue Jan 31, 2017 3:40 pm

Though it's more a personal quip than a serious one, Dan Abnett isn't the best source of 'lore' for the setting. (In fact, he's pretty bad, with the 'I'm going to make a colonel commissar rank' and the 'Warp-capable ships with only 80 crew')

Really, anyone could bicker back and forth as to 'what's more appropriate for the lore', but really, I'll just keep this concise. I don't think you're going to really listen, anyway, due to the fact that you've made your character already, and instead of going "Hey, I'll consider this criticism, thanks!" you're going "No, that's not okay, let me rebuke you, so now can you say my concept is good? :)"

Imposing real-world ideas onto a fictitious setting never goes well, just saying, and irregardless of whether or not navy armsmen or other combat personnel are under the 'command' of Guard forces, it is still breaking the Decree that was meant to stop stuff like the Horus Heresy from happening all over again, which is grounds for execution in the worst ways possible. Armsmen or any Navy personnel are skilled in ship-to-ship boarding alone, and the environment of a vessel is vastly different from any combat environment the guard goes to - which is why, if a guard regiment goes against an armsmen crew in a vessel, the Guard will lose time and time again, and vice versa.

Making a flight dude is alright, but just have him, you know, fly a plane??? Why does he need to be fighting boots on the ground? You could literally make any other character for it, but then again, I can understand "This concept is cool i want to execute it", as that's the logic behind half my characters anyway.

Just... Do you, I guess. Like I pointed out, there's not much neither I or bear can do with criticism alone, and it's your part to digest this stuff and decide whether or not to try to work that criticism in, or ignore/rebuke it. ¯\_(ツ)_/¯

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Postby DrAwesome2012 » Tue Jan 31, 2017 4:11 pm

I believe his character is a member of a recon branch. This would mean, while doing flybys, running the risk of getting shot down. If there is a shortage of scout ships, a scout group may be pushed into the IG forces they ran recon for, being semi trained in ground combat.
viewtopic.php?f=8&t=77
Corporal Tayber Luskin, just an ordinary Guard sniper from Cadia, and Shas'Ui Kisi, a disgruntled Tau medic without a past

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KnightCommanderRahl
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Postby KnightCommanderRahl » Tue Jan 31, 2017 4:27 pm

Strike Commander Marcus Patronia
Second in Command of His Imperial Navy, Heavy Cruiser Vox Machina
57th Scarrus Reconnaissance Wing
Nam gloria Patronia

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Postby Commissar Cat » Tue Jan 31, 2017 4:34 pm

I'd suggest reading the summary of the planet and the state of the IG/Navy, and adjusting around that:
viewtopic.php?p=43#p43

Being that there is already an existing naval force, and both sides would be acutely aware and less blasé about stepping on one another's toes.

Mordian Characters:
Others: / / /

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Bear
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Postby Bear » Tue Jan 31, 2017 4:40 pm

I don't see the issue with just making a Master of Ordinance or a Vox-operator then? It'd avoid unnecessary confusion.

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Postby Warsmith Wolf » Tue Jan 31, 2017 4:45 pm

Officers of the Fleet serve as advisors to Guard commanders on the ground and co-ordinate airstrikes and other assets. They don't hold a rank per se, as they don't operate independently. Often it's just a Naval guy who's good with targeting things. Beyond co-ordinating air power, however, they're effectively useless, as they have no jurisdiction over anything else.
Ferrum honore veniat.


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KnightCommanderRahl
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Postby KnightCommanderRahl » Tue Jan 31, 2017 5:15 pm

Strike Commander Marcus Patronia
Second in Command of His Imperial Navy, Heavy Cruiser Vox Machina
57th Scarrus Reconnaissance Wing
Nam gloria Patronia

zoidberg
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Postby zoidberg » Mon Apr 24, 2017 2:51 am

Is there a sample character list I can use for making my character? I've been into 40k for a long time but this'll be my first 40k rp I'll be joining.

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Johannes Wyss von Krieg
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Postby Johannes Wyss von Krieg » Mon Apr 24, 2017 4:01 am


/

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Drocol Ritter von Krieg
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Postby Drocol Ritter von Krieg » Tue Apr 25, 2017 8:19 pm

You forgot, Friends and Allies: and Enemies:





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