[Full] Practice makes perfect - training course

Anywhere within the IG perimeter
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Tabitha Maru
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Postby Tabitha Maru » Tue Jun 12, 2018 2:32 pm

Despite the minor disruption the plan went ahead as planned, albeit one soldiers short (allthough that was still more soldiers participating than last run through the building). As the assembled group entered the compound they found themselves in the main entry hall, a relatively spacious interior with two sets of stairs leading upwards on either side of it. Illuminated by a a number of lightglobes hung from the ceiling, all connected to one long wire jumping from globe to globe like some sort of plastic vine, coming from behind a door on the opposite side of the hall. A door which had a sign hanging from it with "Not part of the course, staff only" written on it with large, bright letters.

The walls of the hall were marked with scorch marks, evidence that at some point las bolts had impacted in the walls. Somewhere, unseen off in the distance, a industrial massive fan was spinning around, likely the ventilation.

Branching off to both left and right where other, narrower, corridors leading to the ground floor habs. Coming out of the left corridor was a series of crude rails bolted to the ground. As the groups entered a plywood board cut in the shape of a humanoid sillouette was sitting on the rail, with a green square painted on it's "chest". Civiilian. With the group filing in the rope attached to it went taught and it began skidding along the rail into the corridor.

In one of the corners, a pict recorder was watching the entire scene. The little light on it indicating it was recording.

---

(( There we go, moved it forward to get the ball rolling again. This is how I intend for us to do it:

There'll be four challenges that will determine the time the group achieves. One for each fireteam. We'll tackle them one at a time and the groups not doing the breach will be given a chance to assist.

In between each round there'll be an opportunity for your characters to interact, comment, plan and prepare.

Rolling well will give you a better time at the end. As will good plans and out of the box approaches (they might backfire though). In order to beat the other two units you'll need to equal each challenge and beat it by +2 respectively.

Also remember that the focus here is still on you guys interacting ))

((EDIT:
Picture courtesy of Johan))
Last edited by Tabitha Maru on Sat Jun 16, 2018 9:00 am, edited 1 time in total.
Thanks to blinddeadmcjones for the avatar

Nevaraon
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Postby Nevaraon » Fri Jun 15, 2018 2:50 am

Croaker took in the surroundings with an appraising air. “It doth be a marvelous and magnificent area to train in.” He remarked aloud to the other squad leaders.

blinddeadmcjones
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Postby blinddeadmcjones » Fri Jun 15, 2018 9:44 am

"that's Sargeant or Sargeant Beckett to you" Marida reprimanded croaker as she watched ricky get escorted away, mentally writing him off as a disgrace to the guard and ultimately useless, before turning her attention to those who would be with her in squad 2

"astora you're on point, brabham you're rearguard, Sanders you're watching Astora's flank" she curtly told them
guard characters: ///

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Johannes Wyss von Krieg
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Postby Johannes Wyss von Krieg » Sat Jun 16, 2018 10:43 am

"Team 4" The Leader of the team called to catch their attention and then proceeded with signs
*Take Right Wall. 4-1: Watch Right Stairs. 4-2: Watch Left Wall.*
"Unit Kelmore, requesting Team 3 assistance on Route Right" It called the Monroe Lioness right next to her, team 3 had the numbers to make a more comprehensive security check of the corridors ahead while team 4 from its position will have overwatch over the entire room without putting itself at risk.

/

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LaxKnight
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Postby LaxKnight » Mon Jun 18, 2018 2:38 am

Naturally, Thea was at the front of her team, Team 3, not only because she was the leader and leaders should always lead from the front but also because she was the best prepared for melee attack and had the best protection with her Carapace armor and her shield. She was a little surprised that the Krieg team, as she called it, requested help from them.

"Hold on a minute Krieger. Just get ready," she said then turned to call out, "Sergeant, how do you want to do this?"

Beckett was a Sergeant so that meant she was leading this whole thing and not just Team 2, right? As bold as Thea was, she thought it best to see if there was a plan first so she didn't mess anyone up.
Apparently, I made too many characters. Here they are:



Nevaraon
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Postby Nevaraon » Sat Jun 23, 2018 3:42 am

Croaker eyed Beckett as she turned to her Squad. “As thou wishes, milady.” He said with a slightly more sarcastic tone. Before turning to his own squad.

“Lenk take second position covering our left flank, Amada thou shalt take third position covering our right flank and Strelok thou shalt take the rear and alternate between covering the left flank and our rear. I shalt take point and also watch our right flank.”

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Warsmith Wolf
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Postby Warsmith Wolf » Sun Jun 24, 2018 2:17 pm

Ferrum honore veniat.


Archer
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Postby Archer » Sun Jun 24, 2018 10:52 pm

Luca nodded and moved to stand with the second squad, he didn't say a word not his place he silently checked the settings on his hot-shot singe not fry, good. He then took a deep breath, then another lifting his helmet slightly to check his pulse letting it calm to steady his hands and prepare him for battle panic and eagerness could excite the body, it was easier to hit the target while relaxed. He made sure his pulse was not elevated and then slowly pulled back focusing his eyes forward he readied himself to breach and clear.

blinddeadmcjones
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Postby blinddeadmcjones » Mon Jun 25, 2018 12:54 am

guard characters: ///

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LaxKnight
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Postby LaxKnight » Thu Jun 28, 2018 3:16 am

Apparently, I made too many characters. Here they are:



blinddeadmcjones
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Postby blinddeadmcjones » Thu Jun 28, 2018 10:49 am

"spliting up" Marida responded curtly "the pairings will alternate with each round, for the first it will be odd numbered squads taking one direction and evens taking the other, for the next round it'l be vice versa, for the third round squads 1 & 2 will pair up as will squads 3 & 4 to take the left and right sections respectively, and so on.

also if any of you don't know what a cadian pattern hab clearing procedure is, check your primer, it's been the munitorum standard for decades now, failing that consult Lt eckhardt"
guard characters: ///

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LaxKnight
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Postby LaxKnight » Fri Jun 29, 2018 1:51 pm

So.... that kind of answered her question. At least she knew she was going with Team 1. Trying to get some sort of plan out of this Sergeant was like pulling teeth. However, Thea remained patient.

"So, who is going what direction?" The Lioness asked.
Apparently, I made too many characters. Here they are:



blinddeadmcjones
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Postby blinddeadmcjones » Sat Jun 30, 2018 5:43 am

the glare that was sent in kelmores direction showed that Sgt Becketts patience was beginning to wear thin

"Kelmore, the idea behind this exercise is that we are 'going in blind' so to speak, the point is for squad leaders like yourself to think on your feet and figure out what to do while in an actual battle situation that is less than ideal, if i told you which direction to go in beforehand, that would undermine the premise of the exercise.

remember, plans only last until first contact with the enemy, from there on you have to improvise."

the sgt then turned her attention to croaker and luca "Squad 1, Astora, lead the way."
guard characters: ///

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Tabitha Maru
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Postby Tabitha Maru » Sun Jul 01, 2018 12:25 pm

The sound of boots echoed through the hallway as following the sargeant's signal the group fanned out, moving to corners and kneeling besides the stairs to look up. While some may be slightly rusty and others not entirely familiar with the details of the cadian standard, the beauty of that approach was that it was easy to fall into the rythm of it given how widespread cadian soldiers, training and doctrine were. Almost all other approaches had something in common with the method.

Rifles were pointed up the stairwells scanning for any sign of movement or traps, hand signals indicating the all clear for the following soldiers to move up to the corners of the corridors. Methodical and and wordlessly, the groups moved. Each soldier covering one another. Silent taps on the shoulders that lead to the recipient moving on. Between all the members of each paired group, no angle wasn't covered or protected.

With Astora leading the way, group 2 joined group 4 on the right hand side as the kriegers had already begun moving up to secure the wall and stairwell. Rounding the corner to find it empty and abandoned, the only sound was the echoes of the fan coming down the stairwells, the boots on the ground and a soft hum coming from the powerlines in the building.

Groups 1 and 3 found the situation much the same in the left hand corridor, apart from the rail along the ground with the "civilian". Maybe it was the lighting in the corridor, or maybe it was just imagination, but that looked like one terrified piece of plywood. The rail extended only a few meters into the corridor, and even then there was plenty of room for two soldiers to pass by one another without any risk of tripping.

In each of the corridors there were 4 doors, two on each side and spaced evenly. Standard family unit habs. Each hab's outer door was a reinforced wooden door with a steel frame, secured with a mechanical lock. Enough to make entry something to give thought to, but not enough to require time and specialized tools. For the members of the team that had been in here before, it was clear that the doors had swiftly been replaced in the short break since they were here last.
Above each door there was a small vent with a fan, to ensure proper air flow out of and into the hab. Next to it, there was the habs external fusebox, with some thick powerlines running along the length of the corridor next to the ceiling. Each with a padlock, ensuring noone unauthorized could easily access the fuses.

In the left corridor, a cardboard sign with the number 1 was hanging on the second door to the right. In the right corridor a cardboard sign with the number 2 was hanging on the first door on the left.

---

Outside the building, Lt Eckhardt was sitting in his tent watching the soldiers move across his screens. A vox set broadcasting whatever was said over the vox loudly. Studying the goings on intently while he puffed on his lho-stub. On the table in front of him the chrono slowly but steadily counted upwards.

(( There we go. The scene for your first challenges is set. You have an opportunity here to make a quick plan or just kick the door in and start shooting. Up to you.

Once more Johan was kind enough to provide us with a map:
))
Thanks to blinddeadmcjones for the avatar

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Johannes Wyss von Krieg
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Postby Johannes Wyss von Krieg » Sun Jul 01, 2018 2:48 pm

As the Block of Guardsmen moved forward, they either exchanged Sign Signals or outright Verbal Speech to cover each other's lack in direct line of sight.

When they took their positions, the Leader of team 4 covered a section of its respirator grill with its hand and sharply exhaled thus creating a quick whistle of low volume to catch the attention of the force but nothing other than that (even the fan's creaking is louder) The Rest proceeded with Signs, for the walls have Ears.

*Proposition: Team 3, Watches Stairs. Team 2 Holds, watches Corridor. Team 1 Secures Hostage, moves on to breach corridor. Team 4 Supports 3.*

/

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LaxKnight
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Postby LaxKnight » Sat Jul 07, 2018 1:33 am

Thea hardly listened once she started hearing the Sergeant spout the same stuff she said before. She understood the ‘going in’ blind part and that she needed to take initiative for her team, but what this Sergeant didn’t seem to understand that the point of this exercise is really to work as a team. Even though they were separated into teams they were still operating as a squad which she was leading. Yes, it was important to think on their feet and make their own decisions but she could still give direction. But, if she wants them to run around blind then that’s how it’ll be. Frustrated, she looked back to her squad and said no more.

They began moving to their positions and Thea found her squad ended up watching the stairs. The Krieg team leader suggested movements which made Thea frown.

“It would be best that those teams with those equipped shields and trained for melee should be clearing rooms,” she said, “Instead, let's have 1 and 3 go clear rooms down the rooms while 2 and 4 cover the stairs and halls.”

Her sword was only so useful against someone way down a hallway and the Lioness was eager to get in a fight.
Apparently, I made too many characters. Here they are:



Archer
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Postby Archer » Sun Jul 15, 2018 8:37 am

Luca moved forward hellgun at the ready, he'd been a point before... Usually gave him a battering ram or tube charge to pop the door, he figured it was time to improvise. His voice came out of his helmet in a soft tone betrayed by a buzzing noise the only warning before he spoke. "Gonna hit the door fan out, drop targets hard, give me a tap when we're all through." He added, not sure if they were used to the silence Luca was. Hitting targets like gangers and mutants you had to be silent anything you said out loud could be overheard, generally, they spoke over comm beads but he wasn't sure everyone had those.

Deciding it was best to signal with hand gestures most guardsmen knew them it was in the primers and such at least the basic ones. He took a breath spun towards the door and kicked it hard swiveling his rifle to check for targets as moved forward taking a knee so the others could file in behind, he'd fire if he saw anything worth taking a shot at him.

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Tabitha Maru
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Postby Tabitha Maru » Tue Jul 24, 2018 3:34 pm

Regardless of the validity of the suggested plans things were moving along without them. Following his signal, Luca raised his foot and kicked the door in. It swinging around hard with small pieces of it flying into the room. Having broken through doors before, it was clear to Luca that this was not the real thing. This was considerably weaker, likely made as quickly and cheaply as possible as to be easy to replace everytime someone broke it down.

((Give me a Forceful or a Quick roll here Archer, your pick. Treshhold is 1. Failure with -2 or lower means you hit at least one target that might have a green square painted on them))

The door to the hab led to a large common room with a wide polished iron table with six crude balckpainted wirechairs all angled towards a pictscreen depicting static, serving as hall, living room and dining room all in one, with two sillouettes on the far side. Immediately to the left was a tiny sanitation room, it's door ajar but not wide enough to assertain if there was anyone inside. Second door to the left was a kitchen unit, without any door. A plywood sillouette indicating someone standing there. Two bedrooms on the right hand side, doors closed.

With Luca breaking down the door and moving into the room, Sanders and Brabham follow with determined expressions on their faces. Taking up the positions their training dictated for them to take, leaving room for Becket to follow on in.

(( Becket may pick between Careful, Forceful and Quick for her entry. Same treshholds as for Luca. ))

With team 2 moving in, an opening in the defensive perimeter opened up. Leaving room for team four to follow. Further down the hallway, the sounds of whining hinges suggested a second door being opened further down the hallway. Threat? Civilian?

(( Wolf and Johan, how do you deal with the changing situation? You may pick the trait here, same treshholds as above ))

As the team breaches the door, the sound of Eckhardt's voice comes in over the vox for Kelmore and Vervusius

++That's your cue, go and breach the door on your side before they manage to figure out what's going on++
Thanks to blinddeadmcjones for the avatar

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Johannes Wyss von Krieg
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Postby Johannes Wyss von Krieg » Thu Jul 26, 2018 8:25 am

Not entirely as planned but they proceed nontheless.
On the move to support the vanguard, #316 tapped on Ansonov's shoulder and pointed
*VIP. Secure it*
Ansonov for his part, was an obedient soldier as expected from a currently sober Valhallen, one trait however he retained no matter the blood levels in his alcohol system that wad his ingenuity and straightforwardness: When his team manouvered to follow he stopped right in front of the Civillian Mannequin, hugged it and with a solid lift with his legs removed it from its moving frame on the railings
"Uhh.. Hostage Secured?..." He announced to no one in particular, not sure how this kind of thing goes looked left and right then tossed it towards the exit "...Hostage Evacuated"


When they took their positions and commotion was heard further down the corridor #316 was quick to act, Keenly aware of the limitations of the mission and the team's weaponry.
"Potential Hostiles. 4-1, if hostile has human shield -open fire. 4-2, if only hostiles present -open fire"
This way, a lasgun's pinpoint accuracy can easily neutralize specific targets like a head for example and a heavy stubber can tear down enemy combatants and pin down any other foes. For it's part, #316 remained at the rear -watching the door further down, the door opposite to the one being breached, and coordinating with team 2.

[[OOC: Position Same as Planned but on the other side, to the right]]

/

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LaxKnight
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Postby LaxKnight » Tue Jul 31, 2018 2:22 am

Apparently, I made too many characters. Here they are:




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